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Warhammer 40,000: Vehicle and Support weapons |
Questions and Answers |
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1. In a recent WD 189 tank battle it was mentioned that
you guys used the rules that some tanks cause fear/terror. Which tanks
cause fear, and which cause terror? 2. I noticed that in recent datafaxes (e.g. chimera)
models riding inside have a far greater chance of survival (when rolling
for results of successful penetrating hits) than models riding in the
vehicles with older datafaxes (who are more likely to get the "all models
on board are killed") Does this mean that the older datafaxes need to
be revised? 3. Can vehicles who have gunners for their weapons go
on overwatch while moving? (obviously if the driver wants to go on overwatch
he cant do it whicle the vehicle is moving) 4. Are support weapons considered vehicles for the purpose
of choosing a target? I.e. can a model with a heavy weapon ignore the
closest squad and fire at the closest support weapon? 5. The Whirlwind vehicle is said to have a powerful bio-scanner
that reveals positions of all enemy troops. Does this mean that if there
is a Whirlwind on the table all hidden enemy models are automatically
detected? 6. Do sustained fire weapons (such as heavy bolters)
ignore any jams when mounted on vehicles? The storm bolter card says jams
are ignored due to better ammo feeds... 7. Can a mole mortar spotter do anything (such as shoot)
when spotting for the mortar? 8. If you somehow manage to kill the vehicle crew (i.e
through psychic powers or shokk attack gun) but the vehicle itself is
unharmed: (a) does it count as destroyed for the purpose of victory points?
(b) if a techmarine enters the empty vehicle and drives it or fires its
weapons, and he is still operating the vehicle at the end of the game,
does the vehicle count as destroyed (because the normal crew are slain)?
(c) If a techmarine enters an empty vehicle during the movement phase,
can he fire its weapons during the shooting phase? 9. Can transported crew leave the vehicle that is out
of control (assuming they take appropriate damage if the vehicle is moving
more than 10")? 10. When a vehicle or a dreadnought go on overwatch,
does it have to break overwatch at one time and fire all of it's weapons,
or can it shoot one, wait, and shoot the rest at other targets later as
they present themselves? 11. Like the Eldar Vyper, can a landspeeder or attack
bike gunner make the same initiative roll to replace the dead driver and
gain control of the vehicle? 12. If you miss with a vehicle template weapon, and roll
"hit" and "misfire" does the weapon explode? If yes, what effect does
that have on the vehicle(i.e. do you roll on the damage table)? 13. If a vehicle is destroyed and a "Reinforcement" strategy
card is played, does the newly arrived vehicle have all of the vehicle
cards of the destroyed one? 14. If an attack bike / squat trike (two crew) is charged,
does the charger engage the nearest crew member or both in hand to hand? 15. You mentioned in a previous Q&A that if you mount
a heavy weapons squad in a vehicle and the vehicle moves, the heavy weapons
troopers are considered to have moved and thus cannot fire. This seems
to contradict the rulebook (P 36 I think) where it states that you can
fire move and fire weapons from vehicles while they are moving. Could
you clarify? 16. Does the assault cannon mounted on the Sentinel use
the rules for Space Marine Dreadnought-mounted weapons (i.e ignore first
jam)? 17. The whirlwind explanation says it scans all targets
on the board and can fire on targets it cannot see, does this include
hidden targets? 18. Can the genestealer cult army use any Imperial Guard
vehicle or are they limited to the explicit list in the Tyranid Codex?
I.e. can they use such Chimera variants as the Hellhound or Basilisk or
Griffon? The above question also for Imperial Agents / chaos cultists
/ Ork Blood Axes (i.e are they limited to their or black codex or can
they get chimeras, etc?). 19. When a vehicle is set on fire via a regular or heavy
flamer, is the entire vehicle on fire? If so a tactic suggests itself.
Set your own vehicle on fire. It wont cause any damage to it (too low
penetration) but your opponents cant engage in HtH with it since you cant
engage flamed models. Is this correct? 20. Can a tech / marine / mekaniak start the game in
a vehicle acting as a crewman? Can they replace crewmen who were not killed
later in the game (Example: a tech priest enters the Leman Russ on turn
2. He says to the turret gunner "move over Fred, your BS is only 3 while
mine is 5!" there you have a leman russ with a BS 6 turret.) 21. Can the Basilisk and the Demolisher turn on the spot
and still fire their 'move or fire' weapons (the Earthshaker Cannon and
the Demolisher Cannon)? Or are they only able to turn if they are in Slow,
Combat or Fast Speed and therefore counts as having moved? 22. If a vehicle goes out of control, can its gunners
still fire the vehicle weapons? What about transported squads? 23. Concerning the vehicle card, Electro-hull and daemons.
If I read the card correctly, a Khorne Bloodthirster can attack a vehicle
with electro-hull if it first makes his 3+ basic armor save. However,
other greater daemons have a daemonic aura which is not an armor save
but a field save. 24. How is charging out of vehicles resolved? a) Since
chargers must be moved before vehicles move, do you move the vehicle with
the charging troops during the charge phase? b) How do you resolve the
"charge the closest model rule" since the vehicle may be positioned or
moved to allow chargers to engage far-away targets i.e. by breaking through
an enemy's screen) c) Can jump-pack troops charge after leaving the vehicle?
I.e. do they get their 18" jump plus the 4" move after leaving? 25. How does a graviton gun affect a vehicle with exposed
crew? (i.e. are the crew graviton-gunned and must be removed?) 26. (This may be an SQ, but..) When you shoot at vehicles,
is a squad of vehicles considered a squad for the purposes of shooting
at the closest squad or vehicle? (Ex: Can you ignore the dreadnought to
fire at a squad of jet bikes behind it? What if your weapons are incapable
of harming the dreadnought? 27. When you shoot template weapons at vehicles do you
really get to pick where to place the template as opposed to rolling randomly? 28. If a blind grenade template completely covers a vehicle's
turret, but the turret weapon is sticking out from the template, can the
turret still fire normally? 29. Whan a model charges a vehicle with an exposed crew
or a support weapon, he must fight the crew first. Does he get to fight
the vehicle after the crew in the same round of combat? (I.e. an ork with
a melta bomb charges a bike, after fighting the rider, can he place the
melta-bomb on the bike?) 30. Can a techmarine take over a vehicle from another
army which is without a crew? (I.e. can he drive an ork bike w/auto-cannons
whose rider was killed?) 31. Why is the Dark Angels Raven Wing land speeder so
expensive? It has cheaper weapons than the standard land speeder (RW landspeeder:
Assault Cannon 45pts + Heavy Bolter 15pts, Codex landspeeder: Multi-Melta
65pts +Heavy Flamer 25pts, the Codex Landspeeder has 30pts more weapons).
It should cost 115pts + the extra cost for being a raven wing vehicle
(in the case of Attack Bikes thats 10pts) = 125pts. Now it costs 195pts,which
is 70 points too much - WHY? 32. When firing on a vehicle squadron the rule states
in DM p.29 "When as squadron is fired upon the attacker must fire at the
vehicle nearest to them." In the above quote is the word "attacker" meaning
each individual model in a unit or the entire squad? Do you treat the
vehicle squadron as a squad therefore allocating hits among the squad
or do you treat them as a vehicle where all shots hit the closest vehicle? 33. What happens when several models charge a dreadnought
and only one of them has a chance of harming it? Does the last model get
the ganging-up bonus? (Ex: 5 chaos cultists with laspistols and a chaos
commander charge Bjorn. Event though the cultists have no chance of harming
Bjorn, does the Chaos commander get the +5 WS and +5 attack if he goes
last?) 34. If a dreadnought has no HtH weapons does it still
get its normal number of attacks? 35. Weapons on Eldar Dreadnought shoulder mount can't
be hit. It has no hit location on the datafax. Should the weapon be counted
to the left arm (rolld6, 1-3 shoulder, 4-6 arm?), or can you hit it at
all? 36. Can a flyer attack a skimmer in HTH-combat, and in
that case, does a swooping hawk count as a flyer? 37. When firing dreadnought and warwalker weapons, do
they all have to be targeted at the same thing like a squad or can they
target different things like different weapons can on a vehicle? 38. It says in Dark Millennium that "vehicles may fire
a separate targets for each of their weapons. However, they are still
subject to Choosing a Target restrictions." This is a little confusing.
Does it mean squadrons of vehicles (ie Ravenwing landspeeders) all have
to shoot a the same troop squad but can divert some weapons at vehicle
targets (basically they act like a squad of troops)? Or does it mean that
the vehicle squad ignores the "my squad fires at your squad" rule, and
so after the first vehicle fires and kills all the models in a front squad,
a second vehicle may fire at the troops behind (therefore the vehicles
are a squad but act independently)? 39. When a model engages a vehicle that is unable to
fight back (i.e. has no weapons skill) in close combat, he is entitled
to one strike for each attack in his profile. Is he allowed extra attacks
for situations that increase the number of dice he rolls? I'm thinking
specifically of having a second close combat weapon, but this would also
include frenzy and the "Bionic Leg" and "Servo Arm" wargear card. 40. Does it matter which way the turret is facing on
a vehicle when the rules say that the closest squad or vehicle must be
targeted? For example, a Chimera turns its turret to the rear of the tank
so that its multi-laser can fire at a squad of 4 Warp Spiders 15 inches
away, while its hull mounted heavy bolter fires at a squad of 7 Howling
Banshees 10 inches away and neither squad can claim cover. Some of our
gamers believe that the turret has to face forward to the Banshees because
they are the closest squad within the turret's 360 field of fire; while
others believe that a tank's turret is like a model with a heavy weapon
and should be able to fire in the direction to which its turned up to
a 90 degree fire arc. 41. Can the lone driver of a vehicle (biker or jet biker;
squat trike driver) throw a grenade from the saddle? 42. Can a vehicle get shot at in a forest? From how far
away? 43. Does a Hunter-Killer missile require LOS to fire? 44. When a Land Speeder or Jet Bike makes a pop up attack
does it get -1 for moving over 10"(12" move up) or a -2 for moving over20"(24"
total movement up and down) or no bonus at all? And if making pop-up attacks
does get a bonus do Ravenwing get their additional -1 to hit bonus? No to all questions (i.e. the entire vehicle is effected if even partially caught by the template). |
As stated in quite a few of our pages,
the information on this site has been gathered from many print outs, scribbled
ideas etc. We have no way of keeping track of where certain things came
from, so if you see something of yours and we haven't acknowledged you,
please contact us and we will
update it ASAP. |