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Warlord
As has already been said about all armies, you must protect your
leader and use them correctly. However, as with all armies the Squat Warlord
is no slouch in close combat and can march around with his Hearthguard
beating up everyone. Avoid exo-armour as it restricts the close combat
weapons you can have (i.e. you get a power axe and thats it), and concentrate
on giving him equipment so that he can take out anything. Wargear should
be fields and the like to increase his survivability, however a jump pack
would be very surprising to your opponent. He also gets a good choice
of grenades so use them.
Battle Standard
In keeping with all other standard bearers the one for Squats
is a veteran and therefore gets a wargear card, take something like a
field to ensure he survives, or a jump pack to keep up with the Warlord
and his Bodyguard.
Hearthguard
A very useful unit, their close combat prowess and the fact that
they can access lots of close combat weapons and grenades means that they
are deadly. However, they also get a wargear cards, so they can have jump
packs and move around with the Warlord to form an incredibly powerful
squad. As with the warlord, tool them up for hand-to-hand and then attack!
Singly use them with Haywire grenades and the like to increase the damage
potential of your Attack Squads.
Engineer Guildmaster
Keep this fellow close by your support vehicles and weapons in
order to repair them, or give him a bike/jump pack or similar to increase
his speed and then give him a graviton gun and whizz around annoying your
enemy.
Ancestor Lord
This character is a very nasty piece of work, not only is he
the hardest thing in your army (more so than the Warlord), he can also
be a psyker. Keep him with the Warlord and make him deadly in close combat,
if you have the Ancestor Lord, Battle Standard and the Warlord with a
large unit of Heartguard you will probably have the toughest unit in the
game.
Warrior Squad
Not bad, but could have abetter basic weapon. Don't forget the
krak grenades when characters and vehicles stray too close to you. The
additional +1 Ws and T,a nd teh +2 LD means that they have more staying
power than any other basic troop (except Marines).
Attack Squad
As with the warrior squads, these fellow have very good staying
power and come with krak grenades as standard. Tool them up and use them
to support the Heartguard Unit, or have a few and keep them back to protect
the Tactical and Devastator elements of the army.
Thunderer Squad
Very useful squads as EVERY model can have a special or heavy
weapona nd so that means no hangers-on! Give them heavy weapons to support
the army and to up the fire power, or try them with different special
weapons to form deadly short ranged squads (flamers or meltaguns) capably
to burning out troops and wrecking vehicles and characters, or use them
with plasma guns to support the Warrior squads and to provide a bit more
basic firepower.
Support Weapons
Support Weapons are fully discussed under the Space
Marine entry.
Bikes
As with all other bikes use them for hit and run attacks or to
annoy the enemy. Try using Dark Millenium to improve their weapons, but
don't expect to much of them, after all, it can be destroyed with an autopistol
(kill the rider).
Trikes
Mobile multi meltas! These things are great for speeding around
and vapourising troops, vehicles, characters and anything else in range.
Keep them in loose groups so that sustained fire cannot wreck them all,
but so that 2 or 3 bikes can target a particular area of the battle field.
As with normal bikes, try changing the weapons using Dark Millenium and
use autocannon and heavy bolters on some of them for destroying light
vehicles and massed troops.
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