Warhammer 40,000: Squats

Tips and Tactics

Warlord / Battle Standard / Hearthguard / Engineer Guildmaster / Ancestor Lord / Warrior Squad / Attack Squad / Thunderer Squad / Support Weapons / Bikes / Trikes

Warlord
As has already been said about all armies, you must protect your leader and use them correctly. However, as with all armies the Squat Warlord is no slouch in close combat and can march around with his Hearthguard beating up everyone. Avoid exo-armour as it restricts the close combat weapons you can have (i.e. you get a power axe and thats it), and concentrate on giving him equipment so that he can take out anything. Wargear should be fields and the like to increase his survivability, however a jump pack would be very surprising to your opponent. He also gets a good choice of grenades so use them.

Battle Standard
In keeping with all other standard bearers the one for Squats is a veteran and therefore gets a wargear card, take something like a field to ensure he survives, or a jump pack to keep up with the Warlord and his Bodyguard.

Hearthguard
A very useful unit, their close combat prowess and the fact that they can access lots of close combat weapons and grenades means that they are deadly. However, they also get a wargear cards, so they can have jump packs and move around with the Warlord to form an incredibly powerful squad. As with the warlord, tool them up for hand-to-hand and then attack! Singly use them with Haywire grenades and the like to increase the damage potential of your Attack Squads.

Engineer Guildmaster
Keep this fellow close by your support vehicles and weapons in order to repair them, or give him a bike/jump pack or similar to increase his speed and then give him a graviton gun and whizz around annoying your enemy.

Ancestor Lord
This character is a very nasty piece of work, not only is he the hardest thing in your army (more so than the Warlord), he can also be a psyker. Keep him with the Warlord and make him deadly in close combat, if you have the Ancestor Lord, Battle Standard and the Warlord with a large unit of Heartguard you will probably have the toughest unit in the game.

Warrior Squad
Not bad, but could have abetter basic weapon. Don't forget the krak grenades when characters and vehicles stray too close to you. The additional +1 Ws and T,a nd teh +2 LD means that they have more staying power than any other basic troop (except Marines).

Attack Squad
As with the warrior squads, these fellow have very good staying power and come with krak grenades as standard. Tool them up and use them to support the Heartguard Unit, or have a few and keep them back to protect the Tactical and Devastator elements of the army.

Thunderer Squad
Very useful squads as EVERY model can have a special or heavy weapona nd so that means no hangers-on! Give them heavy weapons to support the army and to up the fire power, or try them with different special weapons to form deadly short ranged squads (flamers or meltaguns) capably to burning out troops and wrecking vehicles and characters, or use them with plasma guns to support the Warrior squads and to provide a bit more basic firepower.

Support Weapons
Support Weapons are fully discussed under the Space Marine entry.

Bikes
As with all other bikes use them for hit and run attacks or to annoy the enemy. Try using Dark Millenium to improve their weapons, but don't expect to much of them, after all, it can be destroyed with an autopistol (kill the rider).

Trikes
Mobile multi meltas! These things are great for speeding around and vapourising troops, vehicles, characters and anything else in range. Keep them in loose groups so that sustained fire cannot wreck them all, but so that 2 or 3 bikes can target a particular area of the battle field. As with normal bikes, try changing the weapons using Dark Millenium and use autocannon and heavy bolters on some of them for destroying light vehicles and massed troops.

 

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