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Warhammer 40,000 |
General House Rules |
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Supercharged engines cost 10pts but add 3D6 at fast speed not just 2D6. The Prism Cannon and Pulse Laser have been added to the Dark Millenium rulebook as an addition to the weapons table on page 31, for comparative reasons only. They cost 65pts and 60pts respectively. The Multilaser also has been added, it costs 55pts. In close combat the first critical hit does count. Skimmers (of any race) do not have to make skid turns but must instead expend movement to make additional turns. 4" of movement gives an additional 45º turn. All heavy weapons that obviously have a gun shield count the -2 to, not just the lascannon. This means that autocannon and heavy bolters now count as well. We apply the monstrous creature etc sizes from the Tyranid Codex to other creatures. All greater daemons and the Avatar are monstrous, and nurgling bases are small. We do not use the reduction in armour penetration due to range. We pick psychic powers and then write them down, thus allowing every psyker his/her full complement of powers drawn from a full deck. |
As stated in quite a few of our pages,
the information on this site has been gathered from many print outs, scribbled
ideas etc. We have no way of keeping track of where certain things came
from, so if you see something of yours and we haven't acknowledged you,
please contact us and we will
update it ASAP. |