| |
Warhammer 40,000 |
General Questions and Answers |
|
1. The "choosing the closest target" rules say that
the closest squad may be ignored by models with heavy weapons in favour
of closest vehicles, however the rules don't say anything about a reverse
situation. Do the rules mean that a heavy weapon model may ignore a closer
vehicle in order to fire at the closest squad? (this came up when a single
jetbike was used to screen a squad of Wraithguard from a heavy weapon
squad)
Yes, the rule should have 'and vice-versa' tagged on the end of it. 2. (a) Your trooper is standing around on overwatch,
minding his own business, when your opponent begins his movement phase.
Your opponent declares the charge of his termagants and Genestealers,
(both of whom cannot be seen by your trooper) he begins moving his termagants
first one termagant moves into your los and then into base to base contact
with the trooper. Now, you know that the Genestealer will also be attacking
your trooper, can you wait until the Genestealer moves into base to
base contact with you and then shoot whichever model you prefer (the
Genestealer you bet) or do you have to shoot the termagant since it
was the first model closest to you. (b) How about Swooping Hawks or
Gargoyles charging you by landing behind you, can you turn and shoot
for free or do you get "surprised" and receive no chance of overwatch
fire? 3. If a model's LOS is 80% blocked by cover, but the
target is not immediately behind the cover, does the target get any
benefit from cover? We suggest if the blocking cover is hard, target
is at -1 to be hit, if the cover is soft, target gains no benefit. 4. When you declare a charge by a squad, do you have
to declare the charge against a particular closest squad or do you charge
the closest unengaged models? Example: a squad of 2 gretchin and a squad
of 5 orks behind it. All are within charge range of a 5 marine squad.
Do all 5 marines have to charge the gretchin (i.e. the closest squad
only)? Or after the gretchin are engaged with two marines, can the rest
charge the orks who are now the closest unengaged models? 5. What happens when unbreakable troops (i.e. Legion
of the damned) disengage from hth? Are they still broken? 6. Can characters in terminator armour or mega armour
be given the "Jump pack" wargear card? 7. So what happens to troops stuck in the area effect
of a template weapon that sticks around from turn to turn? Example:
Buzzer squig template lands on a marine in the ork turn. The marine
makes his save and survives. At the beginning of the marine turn the
marine moves out of the squig template. Does the marine need to make
another save vs. the buzzer squigs before he moves out of the template? 8. If you are throwing a grenade and miss and roll
a hit and misfire for scatter, does the grenade go off in the model's
hand? 9. How do you guys play with models deviating off the
table (i.e. distort or displacer field effect) Is the model dead? 10. The Tyranid codex repeatedly mentions that the
Distort Cannon, Wraithcannon, and Vortex grenade are all warp/psychic-based
attacks. Does this mean that aegis suits / psychic powers / and null
shields (vehicle wargear) can protect against them? 11. Can cavalry models cross scenery that is higher
than the mounted model? 12. Question about the "Strategy Card: Saved!" How
do you use it in hand to hand combat. For example, Character surrounded
by 6 models that are attacking him. The 2nd model does sufficient wounds
to kill the hapless character twice over. Do you play the Saved! card
then and HtH combat is ended, Or does the character get back up and
then fight the remaining 4 models, and if he did get back up would he
have all of his wounds back (undamaged) or have one wound left? 13. When a squad arrives on the table using the "Flank
March" strategy card, can the squad charge from off the table? I.e.
can their move onto the table be a charge? 14. Can a person stand up after being struck by a shotgun,
and fire a move or fire weapon in the same round? 15. Does a "jammed" weapon clear if the owner: (a)
Charges into hand to hand? (b) Runs? (c) Is struck by a solid shotgun
shell? 16. About move and fire weapons and vehicles: (a) If
you have move and fire heavy weapon riding in a rhino, can they fire
their heavy weapons through the open doors (vehicle unsealed)? (b) Are
they considered to have moved if the vehicle moves? (c) If they can
fire, can they go on overwatch while the vehicle moves (as the gunners
can)? 17.BLAST TEMPLATES/MARKERS: The rules discuss two types
of area of effect weapons as being templates and blast markers. Some
examples exist of weapons that are vague as to which category they fall
into. Cyclone missile launchers, thudd guns and the venom cannon seem
to refer to blast templates. Are these something different or hybrid
versions? The Cyclone gets a blast marker, while Thudd Guns and Venom
Cannon have templates. So... (a) When one of these three hits a vehicle
do they have a hole in the centre which hits the location covered? 18. MODEL SIZES: We wish to confirm that for targeting
purposes all models on a monster base (i.e.: including ogryns, avatar,
etc) can be targeted separately, and that snotling bases and nurglings
are treated like small creatures.. 19. Do the target model sizes in the Tyranid codex
apply to other non-Tyranid models? 20. When you have two strategy cards or character abilities
(e.g. Ghazgull's WAARGH!) both of which may be used "at any time" which
one takes effect first? Ex: during the marines' turn they manage to
break a squad of Gretchin. The marine player plays the "Craven Cowardice"
strategy card to disperse the squad. The ork player wants to use Ghazgull's
WAARGH! to rally them before the card is played. What goes first? (we
each rolled a d6, highest goes first) 21. Can a squad, a portion of which was knocked down
(e.g. by shotguns, pulsa rokkits, mole mortar..) go on overwatch? 22. If the closest target is a squad, character or
a vehicle that is harder to hit because of fast movement or wargear
cards can it be ignored for the purpose of the choosing the closest
target rule (since closest targets in cover can be ignored) Example:
A landspeeder moves 20" and is the closest target. A tank moved 8" and
is behind it. Can you ignore that landspeeder and fire at the tank because
firing at the landspeeder would incur a -2 penalty? 23. If you have a weapon with a variable radius (such
as the pulsa rokkit) which states "all models in the area are affected"
and a model is only partially in the area, how is the model affected?
Do you need to roll 4+ on 1d6 to affect it? 24. Since you can turn and fire on overwatch does that
mean that you cant position your troops with firing arcs in a particular
position (i.e. to avoid firing at some targets that may be closer than
others)? Must you turn to shoot at the closest target on overwatch or
can you remain stationary to avoid firing at some targets close behind
you? 25. If a character who is standing within 3" of a vehicle
is killed, can one of the vehicle crewmen be used for the "Look out
sir ARGHHH!" strategy card? 26. Can "look out sir, ARGHH!" be used to save a psyker
from a daemonic attack? 27. How do you treat a model that has been hit by a
graviton gun? I.e. is he counted as killed? Do you take him off table?
If you don't, can he be ignored for targeting and charging purposes? 28. Do you guys have any suggestion on how to run a
3 sided game (without allying)? 29. After completing a round of HtH your squad kills
all its opponents -- however the squad coherency is broken for most
of the troopers (even after follow-up moves). Next turn, can you charge
the closest unengaged models or must you move to restore squad coherency
(thus giving up the charge)? 30. When a model that is knocked down and unable to
move until the next movement phase (i.e. via Mole Mortar, shotgun shell,
or Wraithguard knocked down result) is attacked in HtH do they fight
at a reduced WS and/or attacks? 31. You guys mentioned that a model hit by a graviton
gun is removed and is not counted for VP purposes. However the description
of the graviton gun states that psykers can still use their psychic
powers when graviton gunned. So what do you do with a psyker? 32. What effect does the 3-4 roll for a medipack have?
The following seems to be it: 1-2 Dead, counts for VPs/ 3-4 not dead,
can't do anything, remains on battlefield, does not count for VPs/ 5-6
1 wound restored, does not count for VPs. Is this correct? 33. Do models without CC weapons get -1 WS? (i.e. a
cyclone launcher terminator, a SM dreadnought w/ 2 assault cannons/...) 34. Do characters with displacer fields get displaced
off their steeds (boars, chaos mounts, etc.) if a displacer field activates? 35. Why is a shotgun listed as an assault weapon? 36. Is the grenade launcher really a move OR fire weapon
or is that a typo? Its not a heavy weapon.... 37. What is the next new race going to be? 38. When you go into HtH combat with a hand flamer
exactly what happens. Do the rules for catching fire apply and if so
how do they work? 39. Can a 'combat master' ability (e.g. Eversor) be
used if the model is prone, due to say hypnotic gaze 40. If a Conversion Field has temporarily blinded a
model, is he still affected by fear if charged by something that causes
fear? 41. Jump-pack range is reduced if they jump over 1
story building. What height is defined as a 1 story building? 42. Are characteristic enhancing wargear and psychic
powers cumulative? 43. The weapons stat card in the basic game lists the
melta bomb's penetration as D6+D20+8. It should be 2D6+D20+8. What is
the penetration for a melta bomb? 44. Certain wargear cards have been repeated in a codex
and DM. Can a player have 2 unique items? 45. Shouldn't all cavalry models get a +1 WS for being
higher up? 46. I have learnt that the Land Raider has been discontinued.
What are people with land raiders in their army lists meant to do? 47. Must a model charge the closest target if the closest
target is a vehicle? May a model that has no weapons capable of penetrating
a vehicle ignore the closest vehicle to charge another target? Ex.:
do gretchin with autopistols have to charge a Land Raider in front of
them or can they charge the marines behind it? 48. Can you land Daemons or jump-pack troops into groups
of models thus engaging multiple models in HtH? 49. Can template weapons (such as flamers) be linked? 50. The issue of LOS: When a rule refers to "all models
capable of seeing the character" is LOS of the models determined by
their 90 degree fire arc / facing or is it considered to be 360 degree? 51. Can a stat be increased over 10 by use of a strategy
card? 52. If you have the "Assassins" or "Witch Hunt" mission?
can all models fire at the characters who are objectives of those missions? 53. If a squad is charged, but only some of their members
are engaged in HtH, can the rest of the squad fire during its shooting
phase if some of its members are still in HtH? 54. If a target moves 10" or more, there is a -1 penalty
when shooting at it. Does this mean that the distance from the start
to the end of the movement has to be 10"? Case in point: a model must
run around a piece of terrain, using all of it's movement (10"), but
the straight line distance from start to end point is less than 10" 55. I was just wondering, are we ever going to see
robots again in 40K? A lot of us old, devoted gamers still have these
now antiquated models and were wondering if they would ever be "legitimised"
again. 56. High flying troops such as gargoyles and swooping
hawks seem very vulnerable and slow when they land, do they have a speed
to hit modifier. 57. If charging a model when a rad grenade lies in
the path. Can you move the charges around the area or do they have to
take the shortest way, i.e. straight through the contaminated area? 58. Can a medi-kit save someone affected by the bio-shrieker
shot from the shuriken cannon? 59. Overwatch Question: If a vehicle or a model capable
of moving over 10" (and thus eligible for speed-based penalty to hit,
is shot at by an overwatching model after the vehicle/model has moved
a few inches, does the overwatch model get the penalty to hit for a
fast moving target? (and what's the penalty if you don't know how far
the vehicle/model would have moved if it was not shot?) 60. When you equip a squad or character with Melta-bombs
do they get the extra attack against vehicles if they have another close
combat weapon? 61. I was wondering if as an Eldar player I can use
my Avatar as a target to hit hidden enemies. For example: A SM player
has placed his unit behind a hill so I cant see them or the get a hard
cover to hit modifier. Can I charge my Avatar into HtH and let lose
with plasma weapons (Avatars special immunities) and roll to hit with
the modifiers to hit the Avatar. 62. A friend of mine and I were thinking about trying
a game of 40K using the Epic turn structure. 63. The enemy Blood Axe Leman Russ tank exploded when
its battlecannon hit-and-misfired. Do I get victory points when his
units blow themselves up like this? The question would also apply, I
suppose, to self- inflicted wounds from kustom weapons and strange Orky
artillery. 64. When determining the penalty for shooting at a
fast-moving target, do you count the total distance moved by the target
or its movement rate. Example, Genestealers (with a charge move of 12)
charge marines on overwatch 4" away, do marines have -1 to hit for a
fast moving target? 65. Will a Storm Shield still save against template
weapons which completely cover the model equipped with the Storm Shield?
66. If a squad in overwatch shoot template weapons
at a marine squad who jump with their jump packs, where do you put the
template? (i.e., how do you determine at which point the marine jump
is interrupted?) For that matter, how do you use template weapon in
overwatch against any moving squad since models are moved by players
one at a time? 67. Further clarification is needed for determining
penalties to hit against fast moving targets. Do you determine penalties
to hit by: a) the models move rate (i.e. model's run rate is 14" so
there is a -1 to hit that model even if the total distance from start
to end the model moved is only 4"); b) the total distance the model
moved as the crow flies (so if a model wound up 4" from its starting
point at the end of its move, there is no penalty to hit it regardless
of the move rate; c) trace the path the model moved and determine penalty
based on the length of traced path, so even if the model wound up 4"
from its starting point at the end of its move, if the player moved
the model in a huge loop for a total distance of 14" to get to the ending
point, there is a penalty of -1 to hit it. 68. How do handle charges from models who are coming
down from having flown high in a previous turn. Since you can charge
the closest unengaged model, can the models from the landing squad land
far away from another? 69. In Codex Tyranids there is a map of the Eastern
fringe which has a small red smudge south-west of Iyanden, called the
"Barnassus incident". Could you please inform us of the significance
of this? 70. What damage does a model take from falling from
a building or other terrain? 71. If a squad in a vehicle wants to charge what happens? 72. What happens to models caught under a booby trap
marker after the initial explosions? 73. Can models in cover start the game in hiding. 74. Does the Delayed strategy card affect an entire
vehicle squad or a support battery or just one? 75. Can you explain how the fear ability works when
charging? |
As stated in quite a few of our pages,
the information on this site has been gathered from many print outs, scribbled
ideas etc. We have no way of keeping track of where certain things came
from, so if you see something of yours and we haven't acknowledged you,
please contact us and we will
update it ASAP. |