Warhammer 40,000

General Questions and Answers

1. The "choosing the closest target" rules say that the closest squad may be ignored by models with heavy weapons in favour of closest vehicles, however the rules don't say anything about a reverse situation. Do the rules mean that a heavy weapon model may ignore a closer vehicle in order to fire at the closest squad? (this came up when a single jetbike was used to screen a squad of Wraithguard from a heavy weapon squad)
Yes, the rule should have 'and vice-versa' tagged on the end of it.

2. (a) Your trooper is standing around on overwatch, minding his own business, when your opponent begins his movement phase. Your opponent declares the charge of his termagants and Genestealers, (both of whom cannot be seen by your trooper) he begins moving his termagants first one termagant moves into your los and then into base to base contact with the trooper. Now, you know that the Genestealer will also be attacking your trooper, can you wait until the Genestealer moves into base to base contact with you and then shoot whichever model you prefer (the Genestealer you bet) or do you have to shoot the termagant since it was the first model closest to you. (b) How about Swooping Hawks or Gargoyles charging you by landing behind you, can you turn and shoot for free or do you get "surprised" and receive no chance of overwatch fire?
a) The Termagant.
b) At the Studio we play a house rule which allows models on overwatch to turn in place before they shoot, unless they have a move or fire weapon.

3. If a model's LOS is 80% blocked by cover, but the target is not immediately behind the cover, does the target get any benefit from cover? We suggest if the blocking cover is hard, target is at -1 to be hit, if the cover is soft, target gains no benefit.
If a model is behind cover it benefits from it. It doesn't have to be directly behind it to benefit. We tend to be very lenient about this at the Studio, and give the target model the benefit of the doubt if there is any question about whether its in cover or not.

4. When you declare a charge by a squad, do you have to declare the charge against a particular closest squad or do you charge the closest unengaged models? Example: a squad of 2 gretchin and a squad of 5 orks behind it. All are within charge range of a 5 marine squad. Do all 5 marines have to charge the gretchin (i.e. the closest squad only)? Or after the gretchin are engaged with two marines, can the rest charge the orks who are now the closest unengaged models?
You charge the closest unengaged model.

5. What happens when unbreakable troops (i.e. Legion of the damned) disengage from hth? Are they still broken?
In this case only, yes.

6. Can characters in terminator armour or mega armour be given the "Jump pack" wargear card?
No.

7. So what happens to troops stuck in the area effect of a template weapon that sticks around from turn to turn? Example: Buzzer squig template lands on a marine in the ork turn. The marine makes his save and survives. At the beginning of the marine turn the marine moves out of the squig template. Does the marine need to make another save vs. the buzzer squigs before he moves out of the template?
Read the rules to see when the template 'attacks'. In the case of buzzer squigs they only attack when placed or when they move, so the Space marine would be able to move away from the template without being attacked.

8. If you are throwing a grenade and miss and roll a hit and misfire for scatter, does the grenade go off in the model's hand?
Yes.

9. How do you guys play with models deviating off the table (i.e. distort or displacer field effect) Is the model dead?
The model can't return but is not treated as being killed or destroyed for VP purposes.

10. The Tyranid codex repeatedly mentions that the Distort Cannon, Wraithcannon, and Vortex grenade are all warp/psychic-based attacks. Does this mean that aegis suits / psychic powers / and null shields (vehicle wargear) can protect against them?
No.

11. Can cavalry models cross scenery that is higher than the mounted model?
No (SQ)

12. Question about the "Strategy Card: Saved!" How do you use it in hand to hand combat. For example, Character surrounded by 6 models that are attacking him. The 2nd model does sufficient wounds to kill the hapless character twice over. Do you play the Saved! card then and HtH combat is ended, Or does the character get back up and then fight the remaining 4 models, and if he did get back up would he have all of his wounds back (undamaged) or have one wound left?
You're saved from the killing series of hits, but you must carry on fighting (PQ).

13. When a squad arrives on the table using the "Flank March" strategy card, can the squad charge from off the table? I.e. can their move onto the table be a charge?
Yes. (PQ)

14. Can a person stand up after being struck by a shotgun, and fire a move or fire weapon in the same round?
No.

15. Does a "jammed" weapon clear if the owner: (a) Charges into hand to hand? (b) Runs? (c) Is struck by a solid shotgun shell?
(a) No; (b) Yes; (c) Yes.

16. About move and fire weapons and vehicles: (a) If you have move and fire heavy weapon riding in a rhino, can they fire their heavy weapons through the open doors (vehicle unsealed)? (b) Are they considered to have moved if the vehicle moves? (c) If they can fire, can they go on overwatch while the vehicle moves (as the gunners can)?
(a) Yes; (b) Yes; (c) No.

17.BLAST TEMPLATES/MARKERS: The rules discuss two types of area of effect weapons as being templates and blast markers. Some examples exist of weapons that are vague as to which category they fall into. Cyclone missile launchers, thudd guns and the venom cannon seem to refer to blast templates. Are these something different or hybrid versions? The Cyclone gets a blast marker, while Thudd Guns and Venom Cannon have templates. So... (a) When one of these three hits a vehicle do they have a hole in the centre which hits the location covered?
Cyclone yes, others no.
(b) Or is it like a template where all locations covered are hit and others are 4+?
Cyclone no, other yes.
(c) Does the thudd gun and venom cannon have 4 centres which will automatically hit a location, or just one, or none?
None.

18. MODEL SIZES: We wish to confirm that for targeting purposes all models on a monster base (i.e.: including ogryns, avatar, etc) can be targeted separately, and that snotling bases and nurglings are treated like small creatures..
This sounds fine to us.

19. Do the target model sizes in the Tyranid codex apply to other non-Tyranid models?
As a house rule this is fine. It's not official, however.

20. When you have two strategy cards or character abilities (e.g. Ghazgull's WAARGH!) both of which may be used "at any time" which one takes effect first? Ex: during the marines' turn they manage to break a squad of Gretchin. The marine player plays the "Craven Cowardice" strategy card to disperse the squad. The ork player wants to use Ghazgull's WAARGH! to rally them before the card is played. What goes first? (we each rolled a d6, highest goes first)
I think when you have two things (strategy cards, etc.) that may be done "at any time" you should each roll a d6 to see which thing happens first)

21. Can a squad, a portion of which was knocked down (e.g. by shotguns, pulsa rokkits, mole mortar..) go on overwatch?
No.

22. If the closest target is a squad, character or a vehicle that is harder to hit because of fast movement or wargear cards can it be ignored for the purpose of the choosing the closest target rule (since closest targets in cover can be ignored) Example: A landspeeder moves 20" and is the closest target. A tank moved 8" and is behind it. Can you ignore that landspeeder and fire at the tank because firing at the landspeeder would incur a -2 penalty?
As the rules stand, no

23. If you have a weapon with a variable radius (such as the pulsa rokkit) which states "all models in the area are affected" and a model is only partially in the area, how is the model affected? Do you need to roll 4+ on 1d6 to affect it?
No, if the model is partially in it is affected, unless the rules state otherwise.

24. Since you can turn and fire on overwatch does that mean that you cant position your troops with firing arcs in a particular position (i.e. to avoid firing at some targets that may be closer than others)? Must you turn to shoot at the closest target on overwatch or can you remain stationary to avoid firing at some targets close behind you?
Turning is an option, you don't have to if you don't want to.

25. If a character who is standing within 3" of a vehicle is killed, can one of the vehicle crewmen be used for the "Look out sir ARGHHH!" strategy card?
No.

26. Can "look out sir, ARGHH!" be used to save a psyker from a daemonic attack?
Yes.

27. How do you treat a model that has been hit by a graviton gun? I.e. is he counted as killed? Do you take him off table? If you don't, can he be ignored for targeting and charging purposes?
Remove the model but don't count it as killed for VP purposes. Note that this means that the model can't be killed (as it's out of play but not dead!)

28. Do you guys have any suggestion on how to run a 3 sided game (without allying)?
We must admit we've never really had a satisfactory 3-sided game.

29. After completing a round of HtH your squad kills all its opponents -- however the squad coherency is broken for most of the troopers (even after follow-up moves). Next turn, can you charge the closest unengaged models or must you move to restore squad coherency (thus giving up the charge)?
We'd play that you can keep on charging, but that models which fail to get in to hth combat will break unless part of the largest group of models from the unit

30. When a model that is knocked down and unable to move until the next movement phase (i.e. via Mole Mortar, shotgun shell, or Wraithguard knocked down result) is attacked in HtH do they fight at a reduced WS and/or attacks?
This is a good question (GQ?!?). As the rules stand they fight as normal. We'll try to come up with a general-purpose house rule for situations like this ASAP

31. You guys mentioned that a model hit by a graviton gun is removed and is not counted for VP purposes. However the description of the graviton gun states that psykers can still use their psychic powers when graviton gunned. So what do you do with a psyker?
The player can choose to either remove him (can't be killed, but can't be used in the psychic phase), or leave him in play (can be killed, but can be used in the psychic phase). Under such circumstances the model would be killed automatically if engaged in hth combat (just like models in NC are taken out).

32. What effect does the 3-4 roll for a medipack have? The following seems to be it: 1-2 Dead, counts for VPs/ 3-4 not dead, can't do anything, remains on battlefield, does not count for VPs/ 5-6 1 wound restored, does not count for VPs. Is this correct?
This is correct

33. Do models without CC weapons get -1 WS? (i.e. a cyclone launcher terminator, a SM dreadnought w/ 2 assault cannons/...)
No, the reference in the wargear book was an oversight that refers back to a 1st edition rule that was dropped in 2nd edition.

34. Do characters with displacer fields get displaced off their steeds (boars, chaos mounts, etc.) if a displacer field activates?
That's the way we play it! : )

35. Why is a shotgun listed as an assault weapon?
Because that's what we think it is! (SQ, if you ask me!)

36. Is the grenade launcher really a move OR fire weapon or is that a typo? Its not a heavy weapon....
It's a move OR fire weapon.

37. What is the next new race going to be?
That's a secret (heh heh heh)

38. When you go into HtH combat with a hand flamer exactly what happens. Do the rules for catching fire apply and if so how do they work?
The normal flamer rules apply, just don't use the template.

39. Can a 'combat master' ability (e.g. Eversor) be used if the model is prone, due to say hypnotic gaze
No.

40. If a Conversion Field has temporarily blinded a model, is he still affected by fear if charged by something that causes fear?
GQ! We'd say no.

41. Jump-pack range is reduced if they jump over 1 story building. What height is defined as a 1 story building?
Get a building model (to scale) and measure the thing!

42. Are characteristic enhancing wargear and psychic powers cumulative?
As the rules stand yes

43. The weapons stat card in the basic game lists the melta bomb's penetration as D6+D20+8. It should be 2D6+D20+8. What is the penetration for a melta bomb?
2D6+D20+8

44. Certain wargear cards have been repeated in a codex and DM. Can a player have 2 unique items?
No.

45. Shouldn't all cavalry models get a +1 WS for being higher up?
No.

46. I have learnt that the Land Raider has been discontinued. What are people with land raiders in their army lists meant to do?
This has no effect on the army lists and doesn't stop people with Land Raiders from using them.

47. Must a model charge the closest target if the closest target is a vehicle? May a model that has no weapons capable of penetrating a vehicle ignore the closest vehicle to charge another target? Ex.: do gretchin with autopistols have to charge a Land Raider in front of them or can they charge the marines behind it?
Yes. One of the Gretchin would have to charge the vehicle (but no great loss, eh?!?)

48. Can you land Daemons or jump-pack troops into groups of models thus engaging multiple models in HtH?
Yes, as long as at least one of the models engaged was the closest at the start of the charge.

49. Can template weapons (such as flamers) be linked?
Yes. Use a single template and roll twice for the models under it.

50. The issue of LOS: When a rule refers to "all models capable of seeing the character" is LOS of the models determined by their 90 degree fire arc / facing or is it considered to be 360 degree?
360 degree

51. Can a stat be increased over 10 by use of a strategy card?
Depends on which stat, as described in the WH40K rulebook. Ld can't be increased beyond 10.

52. If you have the "Assassins" or "Witch Hunt" mission? can all models fire at the characters who are objectives of those missions?
Yes.

53. If a squad is charged, but only some of their members are engaged in HtH, can the rest of the squad fire during its shooting phase if some of its members are still in HtH?
Yes.

54. If a target moves 10" or more, there is a -1 penalty when shooting at it. Does this mean that the distance from the start to the end of the movement has to be 10"? Case in point: a model must run around a piece of terrain, using all of it's movement (10"), but the straight line distance from start to end point is less than 10"
Obviously the modifier is based on the distance moved by the model, not a straight line from the starting to end position of the model's move.

55. I was just wondering, are we ever going to see robots again in 40K? A lot of us old, devoted gamers still have these now antiquated models and were wondering if they would ever be "legitimised" again.
See answer about Sentinels (in the Imperium Q&A section).

56. High flying troops such as gargoyles and swooping hawks seem very vulnerable and slow when they land, do they have a speed to hit modifier.
No.

57. If charging a model when a rad grenade lies in the path. Can you move the charges around the area or do they have to take the shortest way, i.e. straight through the contaminated area?
You can run round the area, but must use the shortest direct route to determine which is the closest model for the purposes of which model you charge at.

58. Can a medi-kit save someone affected by the bio-shrieker shot from the shuriken cannon?
Yes.

59. Overwatch Question: If a vehicle or a model capable of moving over 10" (and thus eligible for speed-based penalty to hit, is shot at by an overwatching model after the vehicle/model has moved a few inches, does the overwatch model get the penalty to hit for a fast moving target? (and what's the penalty if you don't know how far the vehicle/model would have moved if it was not shot?)
Yes. If this causes problems you should make a player declare if he's going to move over 10" before he makes the move, in which case he must move over 10".

60. When you equip a squad or character with Melta-bombs do they get the extra attack against vehicles if they have another close combat weapon?
Yes.

61. I was wondering if as an Eldar player I can use my Avatar as a target to hit hidden enemies. For example: A SM player has placed his unit behind a hill so I cant see them or the get a hard cover to hit modifier. Can I charge my Avatar into HtH and let lose with plasma weapons (Avatars special immunities) and roll to hit with the modifiers to hit the Avatar.
There's nothing in the rules to stop you doing this, but as you obviously know that it is completely against the intent of the rules, then you wouldn't do it anyway, would you?!?

62. A friend of mine and I were thinking about trying a game of 40K using the Epic turn structure.
Tried it once but didn't like it very much, and certainly not enough to change the current rules.

63. The enemy Blood Axe Leman Russ tank exploded when its battlecannon hit-and-misfired. Do I get victory points when his units blow themselves up like this? The question would also apply, I suppose, to self- inflicted wounds from kustom weapons and strange Orky artillery.
Yes, you get the VPs.

64. When determining the penalty for shooting at a fast-moving target, do you count the total distance moved by the target or its movement rate. Example, Genestealers (with a charge move of 12) charge marines on overwatch 4" away, do marines have -1 to hit for a fast moving target?
Use the movement rate in this case (i.e. overwatch shots against a charging model), and the actual distance moved under any other circumstances.

65. Will a Storm Shield still save against template weapons which completely cover the model equipped with the Storm Shield?
The direction of the attacker is what determines if the shield can be used.

66. If a squad in overwatch shoot template weapons at a marine squad who jump with their jump packs, where do you put the template? (i.e., how do you determine at which point the marine jump is interrupted?) For that matter, how do you use template weapon in overwatch against any moving squad since models are moved by players one at a time?
The simple answer is, wait until the whole squad has moved until you fire! Shooting at a model half way along its move will therefore only effect the target, unless there happen to be other models nearby at the time the shot is made. Again, common sense works best for situations like this

67. Further clarification is needed for determining penalties to hit against fast moving targets. Do you determine penalties to hit by: a) the models move rate (i.e. model's run rate is 14" so there is a -1 to hit that model even if the total distance from start to end the model moved is only 4"); b) the total distance the model moved as the crow flies (so if a model wound up 4" from its starting point at the end of its move, there is no penalty to hit it regardless of the move rate; c) trace the path the model moved and determine penalty based on the length of traced path, so even if the model wound up 4" from its starting point at the end of its move, if the player moved the model in a huge loop for a total distance of 14" to get to the ending point, there is a penalty of -1 to hit it.
If an overwatch shot is taken, use a), otherwise, use b). (i.e. if boarboyz charged the target on the hill 9" away, overwatch shots at then are at -1 for fast speed, but if they ran up the hill, there is no penalty to hit them regardless of the path the moving player traced for their movement.)

68. How do handle charges from models who are coming down from having flown high in a previous turn. Since you can charge the closest unengaged model, can the models from the landing squad land far away from another?
The models can charge any model on the table, splitting up if desired. However remember rules for squads becoming broken if coherency is not restored.

69. In Codex Tyranids there is a map of the Eastern fringe which has a small red smudge south-west of Iyanden, called the "Barnassus incident". Could you please inform us of the significance of this?
No (he, he, he, he).

70. What damage does a model take from falling from a building or other terrain?
Use the rules from Necromunda

71. If a squad in a vehicle wants to charge what happens?
The vehicle may not move in the charge phase, and in order to complete their charge the squad must leave the vehicle before it moves.

72. What happens to models caught under a booby trap marker after the initial explosions?
The model can turn & shoot without setting off the traps.

73. Can models in cover start the game in hiding.
Yes

74. Does the Delayed strategy card affect an entire vehicle squad or a support battery or just one?
Just one.

75. Can you explain how the fear ability works when charging?
Make the test when the charge is declared, and if the test is failed move the broken unit immediately. This may lead to the chargers 're-directing' their charge against another unit. Remember that you only run away if out-numbered by the thing you fear!

 

Home / Forum / RPGs / Wargames / Club Info / Contact Us / Links / Search / Sitemap

As stated in quite a few of our pages, the information on this site has been gathered from many print outs, scribbled ideas etc. We have no way of keeping track of where certain things came from, so if you see something of yours and we haven't acknowledged you, please contact us and we will update it ASAP.