Genestealer Magus
The Magus is a 4th level psyker, with one Tyranid power randomly drawn
and three randomly drawn Adeptus powers for 107 points, plus he can
be given up to 3 Wargear cards and you should give him a field, or some
other type of protection with one of these. The Magus is not a combat
character physically, so you must protect him so that he can use his
psychics to strengthen your attack. Additionally if you are using the
Patriarch as described above to spearhead an attack, then keep the Magus
well away from combat and protected by Brood Brtothers from shooting
attacks as if both the Magus and Patriarch are killed then the entire
armt has to make an Ld check, and could possible run away.
Cult Icon Bearer
You may give the icon bearer one Wargear card, which should be protection.
The Cult broods that have a model with 12" of the icon bearer may
reroll the dice if they fail a Break test just as with any other army
standard, so he is fairly important to your battle plans. You may arm
the icon bearer with any combination of equipment from the Armour, Assault,
Grenades, Basic, and Special Weapons sections of the Wargear list. I
would equip him with better armour and some decent weapons for his own
protection and the protection of the icon.
Genestealer Hybrids (Characters)
These are some of the cheapest champions around, Neophytes for 10 points
plus equipments, Acolytes for 9 points plus psychic levels and equipment.
You may include one of either in any Brood Brothers squad. My preference
is the Acolyte with level 1 or level 2 psychic mastery. With level 1
you have a psychic champion that costs less than 50 points and adds
to the Leadership of your Brood Brothers. I would always include a Hybrid
champion in all Brood Brother squads. Use the Neophyte for those squads
that are tooled up as close combat cannon fodder to protect the genestealers
where the additional WS can help.
Genestealer Brood
These are some of the most deadly hand-to-hand troops in the 41st millenium.
They have a M6, WS 7, S6, T4, 7 Initiative, 4 Attacks, and Ld 10. The
Leadership doesn't really come into effect unless you general gets killed,
as the Genestealer broods are immune to psychology. They have chitinous
armour (5+ save on 1d6). these guys cause fear and they can rip through
Terminators like a big Can Opener ("Look out! The Bugs are coming!
And they're bringing Can Openers!" -quote by an unknown Terminator
Captain). Take as many as possible but try and protect them with a front
line of assault brood brother cannon fodder, a ratio of 2:1 genestealer
broods to brood brother squads such be sufficient, or do what a friend
of mine does - buy lots of genestealers, he has 12 squads of 12 (that
is 144 genestealers!!!!) It is a nightmare.
Hybrid Brood
These can be very useful, take acolytes and give them armour and heavy
weapons/special weapons in order to make a devastator squad or short
ranged assault squad with flamers, meltaguns etc. Alternatively take
the acolytes with boltguns and carapace to give you a more powerful
basic troop that can stand up to orks, space marines and other tougher
troops. Lastly equip Neophytes with close assault weapons and get in
there to support the genestealers and brood brothers.
Brood Brothers
Brood Brothers are basically IG and PDF that have defected to the Genestealer
Cult. They can also contain criminals, and the diseffected poor population,
so their armament can be widely varied, everything from a club to bolt
guns. In my experience, such things as bows and crossbows are a waste
of time, but swords, autopistols, stubb guns, laspistols, and shotguns
can be useful. You can equip your Brood Brothers as a basic mob with
a sword and bolt pistol, and they make cheap assault troops. Another
option would be to equip them with a shotgun for killing lightly armoured
low-toughness troops or with bolt guns for taking out such things as
Orks, Space Marines, and other higher Toughness troops. A good way to
arm them is with shotguns, swords, and bolt pistol for 9 Brothers and
one Brother with a heavy stubber, and give them flak armour and grenades,
this makes them more than a match for most other low level troops like
Imperial Guardsmen, Eldar Guardians and Gretchin.Remember the Brothers
are subject to hatred which aids their close combat ability and increases
their Ld to 10.
Brood Brother Heavy Weapons Team
If you have at least one unit of Brood Brothers you may include heavy
weapons teams. These teams are exactly like IG heavy weapons teams.
They consist of two Brood Brothers with one heavy weapon. You do have
more flexibility than the IG though, as you do not have to have your
heavy weapons clumped in groups of three, use this to your advantage
and spread them out over as large an area as possible to reduce the
chance of luck sustained fire hits wiping out numerous heavy weapons.
Support Weapons
Support Weapons are fully discussed under the Space
Marine entry.
Vehicles
Everything relavant to the cults vehicles has already been
covered in either the Imperial Guard tips
or the Space Marine tips sections.