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VEHICLE DATA
MOVEMENT:
Slow: |
Combat: |
Fast: |
8" |
- |
- |
TYPE: WHEELED
Due to the ungainly nature of the Cannon of Khorne it is always limited
to two turns of up to 45° during its movement phase.
RAM VALUE:
Strength 9 D20 Damage -6 Save
CREW:
1 Chaos Cultist driver
1 Chaos Cultist gunner
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cultist |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
5 |
WEAPON:
One Warpcannon. The Warpcannon is only allowed to fire straight ahead.
Rolling to Hit:
Indicate your aiming point by placing a marker. Then roll scatter die,
artillery die and a D10 together. A hit on the scatter die means that
the shot is on target and you ignore any result on the artillery die.
Place an appropriately sized blast marker (determined by the D10 roll-see
below) on the target. The D10 roll divided by 2 is the radius of the Blast
Marker as shown below.
| 1-2 |
= |
1" blast marker |
| 3-4 |
= |
2" blast marker |
| 5-6 |
= |
3" blast marker |
| 7-8 |
= |
4" blast marker |
| 9-10 |
= |
5" blast marker |
An arrow result will scatter the blast marker by the number
of inches indicated on the artillery die. If you roll an arrow on the
scatter die and a Misfire on the artillery die there has been a catastrophic
misfire in the cannon and it explodes. Place a 3" blast marker on Cannon
of Khorne and use the Warpcannon stats. The Cannon of Khorne is automatically
destroyed.
WEAPON DATA
| Weapon |
Range
Short |
Range
Long |
To Hit
Short |
To Hit
Long |
Strength |
Damage |
Save
Modifier |
Armor
Pen. |
Special |
| Warpcannon |
0-20 |
U/L |
- |
- |
10 |
2D6 |
-6 |
3D6+10 |
See Rules |
Points Cost: 140 Points
Cannon of Khorne Damage Tables
| D6
|
Location
|
Front
Armour |
Side/Rear
Armour |
1 |
Wheels |
17 |
17 |
2-4 |
Hull |
21 |
17 |
5-6 |
Warpcannon
|
23 |
23 |
| D6 |
Wheel Damage Table |
| 1 |
The wheels are damaged but keep rolling. The Cannon
of Khorne may only move D6 inches per turn for the rest of the game. |
| 2-5 |
A wheel is destroyed. The Cannon of Khorne moves
out of control next turn and then comes to a permanent halt for
the rest of the battle. |
| 6 |
A wheel is blown off and the resulting damage causes
the Cannon of Khorne to flip over. The wreck comes to rest D6" away
in a random direction. Any model it lands on takes D6 S7 hits with
a -2 saving throw modifier. Roll a D6 for each model on board. They
are killed in the crash on a D6 roll of 4, 5 or 6 with no armor
save allowed. Surviving models may dismount using the normal rules. |
| D6 |
Hull Damage Table |
| 1 |
The driver is hit and killed with no armor save.
The Cannon of Khorne will move out of control until another model
takes over. |
| 2-4 |
A large explosion tears through the crew compartment.
Roll a D6 for each model on board. On a roll of 4, 5 or 6 they are
hit and killed with no armor save allowed. |
| 5 |
The Cannon of Khorne's engine explodes, killing
everybody on board with no armor save allowed. The vehicle is spun
round to face in a random direction by the force of the explosion
and then comes to a permanent halt. |
| 6 |
A spark ignites the Cannon of Khorne's fuel tank
and it bursts into flames, killing everybody on board with no armor
save allowed. The vehicle is destroyed and any models within 3"
of the vehicle suffer D6 Strength 10 hits with a -3 saving throw
modifier. |
| D6 |
Warpcannon Damage Table |
| 1 |
The Warpcannon is damaged and may only be fired
if you first roll a 4 or more on a D6. |
| 2-5 |
The Warpcannon is destroyed and the weapon may
not fire for the rest of the game. |
| 6 |
The Warpcannon is destroyed with the same effect
as rolling a misfire. |
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