Warhammer 40,000: Chaos
Blood Slaughterer

VEHICLE DATA

Troop Type
M
WS
BS
I
A
Ld
Khorne Daemon
8
5
4
4
3
10

RAM VALUE:
Strength 7 D10 Damage -4 Save

CREW:
1 Khorne Daemon

WEAPON:
1 pair of twin linked body mounted Heavy Bolters with a 180° arc of fire to the front. A Chainaxe mounted on the left arm and a Lash of Khorne mounted on the right arm.

WEAPON DATA

Weapon Range
Short
Range
Long
To Hit
Short
To Hit
Long
Strength Damage Save
Modifier
Armor
Pen.
Special
Heavy Bolters
0-20
20-40
-
-
5
D4
-2
D6+D4+5 2SD
Lash of Khorne
-
-
-
-
4
1
-1
D6+4 Special
Chainaxe
-
-
-
-
6
D3
-3
D6+D3+D12+6  

Points Cost: 165 Points

Blood Slaughterer Damage Tables

D6
Location
Front Armour
Side/Rear Armour
1
Wheels
20
18
2
Left Arm
18
18
3
Right Arm
18
18
4-6
Body
21
17
D6 Roll Arm Damage
1-2 The arm is partially jammed and may only be used on a 4+.
3-5 The weapon is destroyed and torn from the body. The dreadnought loses 1 attack.
6 The power feeds explode destroying the arm, roll on the Body damage table to see what other effect it has.
   
D6 Roll Wheels Damage
1 The armour holds, but the Blood Slaughterer may not move next turn.
2-3 The Blood Slaughterer staggers D3" in a random direction.
4-5 The wheel is badly damaged, movement is reduced to D3” a turn.
6 The wheel is destroyed and a flashback causes an explosion, the Blood Slaughterer is dead.
   
D6 Roll Body Damage
1 The controls are shaky, it may only move or fire on a 4+
2 The Blood Slaughterer's controls are damaged, half all characteristics
3-4 The engine bursts into flames, Roll a D6 at the start of each players turn, on a 1 or 2 it explodes, everything within 3” takes D6 S10 hits with a –3 save mod.
5 The Daemon is released back to the warp, the Blood Slaughterer skids D3” randomly and then collapses.
6 The fuel cells detonate, the Blood Slaughterer is destroyed and all models within 3” take D6 S10 –3 save hits.

Special

The Blood Slaughterer is immune to all Ld checks and psychology tests. It causes FEAR. Whilst the Lash of Khorne is still active (i.e. not destroyed) all models attacking from the right in close combat must pass an Initiative check or lose 1 attack.

 

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As stated in quite a few of our pages, the information on this site has been gathered from many print outs, scribbled ideas etc. We have no way of keeping track of where certain things came from, so if you see something of yours and we haven't acknowledged you, please contact us and we will update it ASAP.