PFil=WolfGBLDRDataVb=Lair Bretonniabr_Hero:umax=4+2/1000@2000,Core:umin=2+1/1000@1000,Spec:umax=3+1/1000@1000,Rare:umax=1+1/1000@1000virtnone:"Standard Army List";mode:b="The Army of the King";mode:c="Errantry War";info:always="This version edited by Berwick Roleplaying and Wargames Club - 21/12/04";info:always="www.brwc.co.uk";info:display="";info:always="Knights may use Lance Formation.";info:display="";info:always="Lady's Blessing - Characters and units with a vow gain 6+ ward save, (5+ WS against S5+ hits). Army must pray (opponent gets 1st turn). Specific units and characters lose the blessing if you flee for any reason or refuse a challenge (all units in a combat lose the Blessing if you do so).";info:display="";info:display="A Battle Standard Bearer is required for every army but does not take up a character slot."-mode=default;info:display="A Battle Standard Bearer is required for every army but does not take up a character slot."-mode=b;info:display="";info:display="Virtues - Select the cheapest (1st) version of each virtue before adding a multiplied (2nd or 3rd) version of the same virtue to other characters. It may help to sort the Virtue list Alphabetically.";info:display="";info:always="Dukes and Paladins may switch to magic weapon from lance in 2nd round of combat.";info:display="";info:always="Bretonnian Warhorses do not suffer -1 Mv for barding";info:display="";info:display="To use King Louen select the Army of the King army list.";info:display="";info:always="Glory or Death: Knights Errant get modifiers on their Impetuous tests. Knights Errant must also always pursue, rolling an extra D6 and selecting the highest 3 dice."-mode=c;need:type=btl@1m-msg=brmsg5;need:unit=brrealm-msg=brmsg6-mode=default;need:unit=brrealm-msg=brmsg6-mode=b;need:unit=brking@1u-msg=brmsg7-mode=b;need:unit=brerant-msg=brmmsg3-mode=c+brbowme2Peasant BowmenBowsinfantry106/calc:num=#;size:1-20-1-mode=zz;xcmp:Spec-mode=bUnit Size: 10+;Incl Long BowPeasant duty - can use LD of any knight within 6"; Stakes - any unit charging through stakes loses all charging bonuses. Stakes are destroyed if the unit moves.4233313157700100000brcharchVilleinBowschamp1:15 coun;type:infantry;type:missileshide4243313157700100001brcherraCavalierKngtchamp1:120counhide4333313272700200001brchmena Yeoman Wardenchamp1:112coun;type:infantryhide4333313266700100001brchquesParagonKngtchamp1:128counhide4434314282700200001brchrealGallantKngtchamp1:124counhide4433313282700200001brchmtyeWardenchamp1:114counhide4333313266700200001brdamselDamsel of the LadyLadyHero1:170diipts:total=50-each=50;name:"BR Damsel of the Lady"-race=vm;type:skirmishers;type:Ld7;spec:-weap;type:foot'lglx:(race=br)|(race=vm&mode=e);race:vmHero; Magic UserMagic Resistance (1)4333323177711110001brdukeBretonnian LordLord1:1110d5ipts:total=100-each=100;type:Hero;type:Ld9;type:tokenLord4634436497700100001brerantKnights ErrantKnErmounted5:1520Nipts:total=25-each=25;calc:num=#;size:1-20-1-mode=zz;take:brerant2-perm-mode=c7slmt:1-msg=brmsg4-mode=default;slmt:1-msg=brmsg4-mode=bIIncludes lance, heavy armour, shield, and barded warhorse; Unit Size:5-15Impetous - Pass Ld test each turn or they must charge.; Unit and any character that joins them are always Immune to Psychology when they charge;4333313172700200000 WH AnnualbrchskirVilleinchamp1:15coun;type:skirmishershide4243313157700100001brgrail2 Grail KnightsGrKn3:12384ipts:total=75-each=75;calc:num=#;size:1-20-1-mode=zz#umax:1-legal=(!mode=b);lglx:!mode=cIncludes lance, heavy armour, shield, and barded warhorse; Living Saints: All Grail Knights can issue, accept and refuse challenges; Always have the Blessing, even if they don't pray (but can lose it as normal); 1 Unit per army; Unit Size: 3-12VLiving Saints; receive blessing even without praying (but can still lose it as normal)4534315282700200000brhero2PaladinHerBrHero1:160dEipts:total=150-each=100;name:"BR Paladin"-race=vm;type:Ld8;type:tokennrace:vm;lglx:(race=br)|(race=vm&mode=e);clmt:stnd<=1-count;clmt:weap+armr+ench+ward+virt<=50-points-msg=crbsb1Hero4534425387700100001brhhorseWarhorseHrs1:10hide8303313157700000000brhippo HippogryphHGrff1:1200hide$Can Fly; Causes Terror; Large TargetFly, Terror, Large Target8405544487700400001brlunicUnicornUni1:155 calc:num=# hide;umax:1*Str+2 when charging; Magic Resistance (2)$St+2 on charge, Magic Resistance (2)95044162107700000000brmena2 Men-at-ArmsMenaAinfantry105/calc:num=#;size:1-20-1-mode=zz;xcmp:Spec-mode=b?Unit Size:10+;Includes Light Armor, shield and halberd or spear2Peasant duty - can use LD of any knight within 6";4223313156700100000 WH AnnualbrmtdyeoMounted YeomenRider515calc:num=#;size:1-20-1-mode=zzXIncludes Spear, Bow and Warhorse; Fast Cavalry unless wearing light armour; Unit Size:5+1Peasant duty - can use LD of any knight within 6"4333313166700200000brpegas Royal PegasusPeg1:150 type:pegmtdhideCan FlyFly8304434277700300001brpropetProphetess of the LadyProfLord1:1190dPipts:total=100-each=100;type:Hero;type:skirmishers;type:Ld8;spec:-weap;type:foot lglx:!mode=cLord; Magic UserMagic Resistance (2)4333333187732130001brques2Questing KnightsQuKn5:12284ipts:total=50-each=50;calc:num=#;size:1-20-1-mode=zzPIncludes great weapon, heavy armour, shield, and barded warhorse; Unit Size:5-124434314182700200000brrealmKnights of the RealmKngt5:1524Kipts:total=25-each=25;calc:num=#;size:1-20-1-mode=zz;type:knightsoftherealmIIncludes lance, heavy armour, shield, and barded warhorse; Unit Size:5-154433313182700200000 WH AnnualbrwhorseWarhorseHrs10hide8303313157700000000brpegkniPegasus Knights3:1055calc:num=#;size:1-20-1-mode=zz&umax:1-msg=brmsg2-istype=!royalpegasusIncludes lance, heavy armour, shield, and pegasus; One unit per army unless you have a Bretonnian Lord on a Royal Pegasus; Unit Size 3-10Fly4433424183000200000brpegas2PegasusPeg10hideCan FlyFly8304004267700000001brpegchGallantKngtchamp1:155counhide4433424283700200001brtrebucField Trebuchet1:190 umax:1-mode=ccStone Thrower with S5 and range 12-60"; Can't move during the battle (can still pivot on the spot).!S5, 12-60", can't move, can pivot0005740007000000000xbrcrewPeasants10 calc:Num=#1Peasant duty - can use LD of any knight within 6"4223313157000100000xbrcrewlYeoman Craftsman1:10 calc:Num=#1Peasant duty - can use LD of any knight within 6"4333313167000100000brrelicGrail Reliquae1:164xcmp:Rare-mode=cumax:1;reqd:type=grailPilgrims have light armour and shields; Comes with 6 Battle Pilgrims which can be increased to 30; Maximum of 1 per army and it requires a unit/model with the Grail VowHatred; Stubborn; Can gain Blessing; Reliquae itself counts as a musician and standard bearer (that can't be captured); Peasant duty - can use LD of any knight within 64223363485000600000brpesskiPeasant Bowmen SkirmishersBowsinfantry107@calc:num=#;type:skirmishers;size:1-20-1-mode=zz;xcmp:Spec-mode=bumax:1Unit Size: 10+;Incl Long Bow;Peasant duty - can use LD of any knight within 6"; Skirmish4233313157700100000xbrbatpiBattle Pilgrims6:309calc:num=#;size:1-20-1-mode=zz!Includes light armour and shield.4223313187000100001brroypeg Royal PegasusPeg1:150type:royalpegasushideCan FlyFly8304434277700300001brgreenkThe Green Knight Lord1275Xtype:greenknight;take:brdolbla-free-perm;take:brguasit-free-perm;take:braurfey-free-perm Includes The Dolorous Blade, heavy armor, shield, barded Shadow Steed; Immune to Psychology; Causes Terror; Ethereal; Spirit Form: Can't be broken, but will lose one wound for every point he lost a combat by; No need to pray for Blessing and Ward Save is always 5+LImmune to psychology; Causes Terror; Ethereal; Spirit Form; 5+ Blessing Save4734436497500200001brkingKing Louen LeoncoeurLord1:1528Mtype:Ld9;take:brking1-free-perm;take:brking2-free-perm;take:brking3-free-permlglx:mode=b|mode=c+Lord + Hero;Includes Beaquis the HippogryphIncl The Sword of Couronne, The Lion's Shield, Heavy Armour, and a Lance.;Grail Vow; The Puissant Virtue- counts as Virtue of Purity and reroll failed hit or wound rolls in challenges.;All Brettonian units test for panic if King Louen dies and become stubborn for remainder of battle.;Always receives the blessing and gains Regeneration but takes a wound with no save of any kind if he loses the blessing (regen. stays even if he loses the blessing) 4754437594700100001brkngmntBeaquisHGrff1:1200hideFly; Terror; Large Target;No Leadership test if King Louen is slain- Beaquis always counts as rolling a 6 on the Monster Reaction table.8505546497700400000brfayThe Fay Enchantress Lord1:1480Ttype:Hero;type:Ld9;take:brfay1-free-perm;take:brfay2-free-perm;take:brfay3-free-permBLord + Hero;Includes Silvaron the Unicorn and the Grail Guardians.wLevel 4 Magic User with +2 to cast Lore of Life spells; Magic Resistance (3); Causes Fear; Against Skaven, Greenskins, and all Beasts of Chaos units she causes Terror;Favour of the Fay (one model receives +1 to hit in combat, but if it loses the blessing both that model and the Fay take one wound with no saves allowed);The army always gets the lady's blessin, even without praying;any unit joined by the Fay always receives a 5+ ward save from the blessing.;The Fay Enchantress can never leave her Grail Guardians;Models in B2B take an Initiative test at the start of each combat and suffer one wound with no save if it's failed.5443335197453140001brfaymntSilvaron1:165hideTCauses Fear;Str+2 when charging; Magic Resistance (2);All attacks count as magical.10504435287500300000brgrgrdnGrail GuardiansGrKn2:838 ipts:total=75-each=75;calc:num=#hideIncludes lance, heavy armour, shield, and barded warhorse; Living Saints: All Grail Knights can issue, accept and refuse challenges; Always have the Blessing, even if they don't pray (but can lose it as normal); 1 Unit per army; Unit Size: 3-12VLiving Saints; receive blessing even without praying (but can still lose it as normal)4534315282700200000brgrknchGrail Knight ChampionKngtchamp1:122coun;type:grailhide4534315282700200001brballiBallistaballi warmachine1:245>xcmp:rare-mode=d;xcmp:rare-mode=b;calc:Num=#;size:1-1-0-mode=gHlglx:(!mode=a&!mode=c&!mode=e&!mode=f);ocat:Champion@1:1m-max-msg=brmsg8f1 or 2 Ballista per special slot; Range 48"; Shot @ S6 and D3 wounds; -1S/Rank; No armor saves; 3 crewH48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Ballista & 3 Crew0000730007700300000xbrbalcr Ballista CrewCrew10 calc:Num=# Peasant Crew1Peasant duty - can use LD of any knight within 6"4233313157000100000brbalchmYeoman CraftsmanBalCh1:215calc:Num=#;ratp:max=1:1hide42333131670001000008bralore Lore Table0=tabl:None=mgnone,Beast=mgbeasts,Life=mglife-noname-nobrackets Select a Lorebralore2 Lore Table0Ntabl:None=mgnone,Beast=mgbeasts,Heavens=mgheaven,Life=mglife-noname-nobrackets Select a LorebrbardhrBardingBrd 4more:save1=incl+1 Save for riderbrbardinBardingBrd 2+1 Save for riderbrbardldBardingBrd 6more:save1=incl+1 Save for riderbrblessThe Lady's Blessing0apnd:foot;hideLady's Blessing - 6+ ward save, improved to 5+ ward save against hits of S5 or higher. Only for units and characters with a Vow and their mounts (they must pray, meaning your opponent gets the first turn automatically). Units and characters lose the blessing seperately. You lose the Blessing if you flee for any reason or refuse a challenge (all units in combat lose the Blessing if you do so).brbowBowBow4slct:chamstat=inclRange 24". Strength 3 hit. 24", St3 hitbrcharchVillein 0&unit:brcharch@abs=1;modl:-1;cost:modelUpgrades a model to a ChampionbrcherraCavalier 06unit:brcherra@abs=1;csiz:brwhorse+1;modl:-1;cost:modelUpgrades a model to a Championbrchmena Yeoman Warden 0&unit:brchmena@abs=1;modl:-1;cost:modelUpgrades a model to a ChampionbrchquesParagon 06unit:brchques@abs=1;csiz:brwhorse+1;modl:-1;cost:modelUpgrades a model to a ChampionbrchrealGalant 06unit:brchreal@abs=1;csiz:brwhorse+1;modl:-1;cost:modelUpgrades a model to a ChampionbrchmtyeWarden 06unit:brchmtye@abs=1;csiz:brwhorse+1;modl:-1;cost:modelUpgrades a model to a Championbrgrvowl Grail VowGr28type:grail;over:2handlrd=delete@Has Magical Attacks with any weapon and is Immune to Psychology.^^brhhors2Barded Warhorse 14;unit:brhhorse@abs=1;more:save2=incl;base:US+1;type:horsemtd Mounted movement; +1Sv for riderbrhlanceLanceLnc4 utyp:!foot+2 Str on Charge^;+2 Str on Charge; May switch to Magic Weapon on rnd 2 of CCbrhmontMount 02tabl:Warhorse=brhhors2,Pegasus=brpegmnt-nobracketsbrknvowl Knightly VowKn0)over:2handlrd=delete;over:2handhro=delete8Immune to panic from units with the peasant's duty rule.^^brlanceLance Formation0;hide;apnd:foot;lglx:(race=br&mode=default)|(race=vm&mode=d)Knights may use Lance Formation. Unit fights in ranks of 3 models wide, that count as a full rank. On the charge, all models on the flank can fight too if the model in front of them fights. Units with a Vow can deploy in Lance formation, reform into it or add ranks to get into it.brlhmnt Hippogryph 0$unit:brhippo@abs=1;slct:heromnt=inclbrlhors2Barded Warhorse 21;unit:brhhorse@abs=1;more:save2=incl;base:US+1;type:horsemtd Mounted movement; +1Sv for riderbrlhorseWarhorse 15hunit:brhhorse@abs=1;show:brbardld;more:save1=incl;slct:heromnt=incl;base:US+1;dtyp:skirmishers;dtyp:foot Mounted movement; +1Sv for riderbrllanceLanceLnc6+2 Str on Charge^;+2 Str on Charge; May switch to Magic Weapon on rnd 2 of CCbrlmontMount 0Etabl:Warhorse=brlhors2,Pegasus=brroypeg,Hippogryph=brlhmnt-nobracketsbrlunicUnicorn 0,unit:brlunic@abs=1;base:US=2;more:save1=inclbrnhorseWarhorse 10hunit:brhhorse@abs=1;show:brbardhr;more:save1=incl;slct:heromnt=incl;base:US+1;dtyp:skirmishers;dtyp:foot Mounted movement; +1Sv for riderbrpegmnt Royal Pegasus 00unit:brpegas@abs=1;slct:heromnt=incl;type:pegmtdbrquvowl Questing VowQu12over:brllance=delete;type:questrImmune to panic from units with the peasant's duty rule and can reroll failed psychology tests. Can't use a lance.^^brvowsVow0Btabl:Knightly=brknvowl,Questing=brquvowl,Grail=brgrvowl-nobracketsbrwhorseWarhorse 0unit:brwhorse@per=1 Mounted movement; +1Sv for riderbrgrvowh Grail VowGr21type:grail;over:2handhro=delete@Has Magical Attacks with any weapon and is Immune to Psychology.^^brquvowh Questing VowQu84over:brhlance=delete;type:quest;over:lancehro=deleterImmune to panic from units with the peasant's duty rule and can reroll failed psychology tests. Can't use a lance.^^brvowhVow0Btabl:Knightly=brknvowl,Questing=brquvowh,Grail=brgrvowh-nobracketsbrallowAllow Magic Armour0#over:hahro=delete;over:halrd=deletebrbraizeBraizers5 cost:singleUnit has flaming shotsbrla Light Armour 2more:save1=incl;type:larmourAMounted Yeomen with light armour no longer count as Fast Cavalry.brpegasiPegasus 0unit:brpegas2@per=1brpegchaGalant 05unit:brpegch@abs=1;csiz:brpegas2+1;modl:-1;cost:modelUpgrades a model to a ChampionbrcrewCrew 0hide;unit:xbrcrew@per=4brbatpioBattle Pilgrims 0unit:xbrbatpi@varsprreplaSpear0over:haltrp=delete2 ranks fight if not moved^brnomoun Remove Mount 0Sover:brhmont=delete;over:brlmont=delete;over:brhhors2=delete;utyp:empathy;type:footnYou can only take this option if you have the Virtue Of Empathy. It will remove the otherwise mandatory mount.brchskirVillein 0&unit:brchskir@abs=1;modl:-1;cost:modelUpgrades a model to a Championbrcrewld Crewleader 109unit:xbrcrew@per=3;unit:xbrcrewl@abs=1;over:brcrew=delete%Replaces a crewmember by a crewleaderbrroypeg Royal Pegasus 0%unit:brroypeg@abs=1;slct:heromnt=inclbrshaste Shadow Steed 21;unit:brhhorse@abs=1;more:save2=incl;base:US+1;type:horsemtd*Mounted movement; +1Sv for rider, EtherealbrbsbBattle Standard BearerBSB@0pacmp:Hero-1u;dtyp:Ld8;over:btnostn4=delete;over:general=delete;catg:btl;type:btl;unam:+" Battle Standard Bearer"brfstcav Fast CavalryFstCv0hide;utyp:!larmourbrking King Louen0%acmp:Hero+1u;hide;unit:brkngmnt@abs=1brfayFay Enchantress0%acmp:Hero+1u;hide;unit:brfaymnt@abs=1brgraguaGrail Guardians0unit:brgrgrdn@varbrgrknchGrail Knight Champion 0bover:brcherra=delete;modl:-1;csiz:brwhorse+1;cost:model;lglx:mode=c;unit:brgrknch@abs=1;type:grail5Take a Grail Knight as champion instead of a CavalierbrignoreIgnore0acmp:Core-1u;hide;lglx:mode=cbrerarstStandard14<lglx:mode=c;over:stmg14=delete;spec:+stnd;cost:single;item:1Adds +1 to combat result+1CRbrbalcrw Ballista Crew 0hide;unit:xbrbalcr@per=3brbalchmYeoman CraftsmanBalCh 0unit:brbalchm@var;lglx:!mode=bAdds Champion to Ballista CrewVbrarbrilArmour of Midsummer Sun 45itst:race=br;base:Sv-2I5+Sv, HtH and shooting attacks against wearer and mount are at -1 to hit.^^brbladyBanner of the Lady100itst:race=br&!type=pegmtd3All enemy units in BtB w/ bearer get no rank bonus.^3All enemy units in BtB w/ bearer get no rank bonus.bsb=inclbrchalonBanner of Chalons10 itst:race=br6Enemy may not choose Stand & Shoot as charge reaction.^6Enemy may not choose Stand & Shoot as charge reaction.bsb=inclbrdragcwFalcon Horn of Fredemund 45 itst:race=brGUse at start of any turn. Enemy units can't fly this turn. One use only^^brerantErrantry Banner20itst:race=br&reg=brerantMKnights Errant receive +1S on charge, but suffer -2 Ld for Impetuous tests.^^brfortuCuirass of Fortune 20itst:race=br;base:Sv-2"5+SV, Reroll 1's on rolls to wound^^brfortunGilded Cuirass 55#itst:(race=br&type=grail);base:Sv-2'5+Sv, Regeneration (requires Grail Vow)^^brgrailThe Grail Shield@35.itst:(race=br&type=grail);base:sv-1;base:WSv=4O6+ Armour Save; 4+ Ward Save while bearer has the Blessing (requires Grail Vow)^^brholyic Holy Icon40 itst:race=brMagic Resistance (3)^^brladyswSword of the Lady's Champion 40itst:(race=br&type=grail)^Strength 1 higher than enemys Toughness, armour modified by new strength (requires Grail Vow)^^brmalfMane of the Purebreed25itst:race=br&!type=footRSteeds of bearer and unit joined get +1S on first charge. (Mounted character only)^^brmalflChalice of Malfleur20 itst:race=brRoll 1D6 at the start of enemy players magic phase, on a 1 bearer takes 1 wound (no saves), on 2-6 add 1 extra dice to the dispel pool. ^jRoll 1D6 at start of both players magic phase, 1: take 1 Wo, 2-6: +1 dice to the casting/dispelling pool.brmantleThe Ruby Goblet 30 itst:race=brOnce the bearer and/or his unit has lost one wound they can't be wounded on a 2+ anymore (must roll at least a 3+ to wound him). Only works against non-magical attacks.^^brmigrhmGromril Great Helm30itst:race=br;base:Sv-1*6+ Armor Save; Re-roll failed armor saves.^*6+ Armor Save; Re-roll failed armor saves.brmsfracMorningstar of Fracasse 25 itst:race=brCS+2 in first turn of combat. Destroys target's magic weapon on 4+.^^brqlanceSilver Lance of the Blessed 65$itst:race=br&!(type=quest&type=foot)BLance, auto hits in any combat round while bearer has the Blessing^^brsacre2 Potion Sacre10 itst:race=brOne use only. Use before rolling dice to cast or dispel a spell; After rolling, player may add +1 to 1 die. May prevent Miscast or cause IF.^One use only. Use before rolling dice to cast or dispel a spell; After rolling, player may add +1 to 1 die. May prevent Miscast or cause IF.brsivmirThe Silver Mirror40 itst:race=br'Dispel scroll , caster takes one S6 hit^^brswheroSword of Heroes 35 itst:race=brCVs T5+ Opponents, bearer gets +1S and each unsaved Wo becomes D3 Wo^^brtreisTress of Isoulde20 itst:race=brtOne use only. At start of any CC phase, nominate 1 enemy model. Bearer hits model on unmodified 2+ for that phase. ^sAt start of any CC phase, nominate 1 enemy model. Bearer hits model on unmodified 2+ for that phase. One use only.brtressHeartwood Lance 35%itst:race=br&(!type=quest&!type=foot)#Lance, reroll failed to wound rolls^^brvalorValorous Standard50itst:race=br&!type=tokenNUse 3D6 for all Ld tests (incl Break Tests) and discards highest. Not for BSB.^AUse 3D6 for all Ld tests (incl Break Tests) and discards highest.brvokt1Virtue of Knightly Temper (1st)40itst:race=br;spec:-weapGains and extra Attack for every succesful to-wound roll (before saving throws), but only for his initial Attacks. Can't use magic weapons.^^brvoher1Virtue of Heroism (1st)40 itst:race=brKilling Blow against everything with large target rule, not against man size models. Only works if armed with non-magical weapons^^brvosto1Virtue of Stoicism (1st)35 itst:race=brBThe Knight and any unit he joined may re-roll failed break tests. ^^brvotid1Virtue of the Ideal (1st)35Jitst:race=br&!type=general;base:ws+2;base:in+1;base:at+1;dtyp:Ld9;dtyp:Ld8Character gains +2WS, +1I, +1A. Any friendly unit within 6" get -1LD (also goes for those using Peasant Duty). Knight units joined by him can't use his LD and he cannot be a general.^^brvotik1$Virtue of the Impetuous Knight (1st)35 itst:race=brmCharacter and any mounted unit he is with adds +D6" on their first charge (roll after declaring the charge). ^^brvoaud1Virtue of Audacity (1st)30 itst:race=brORe-roll failed to hit and to wound rolls against enemies with higher Strength. ^^brvodut1Virtue of Duty30itst:race=br&!type=generalvOne per army. Adds +1 Combat Resolution of any fight he is in as long as the General is alive. Can't be the General. ^^brvotj1Virtue of the Joust (1st)25 itst:race=brPReroll failed to hit rolls when charging and using a lance, even a magical one. ^^brvocon1Virtue of Confidence (1st)25 itst:race=braMust always issue and accept challenges. Rerolls failed to hit and to wound rolls in challenges. ^^brvond1Virtue of Noble Disdain (1st)20 itst:race=brHates enemies with shooting weapons and warmachine crews. Any unit he joined doesn't take panic tests because of taking 25% casualties from shooting/magic. ^^brvopur1Virtue of Purity (1st)20 itst:race=brj5+ ward save from blessing against every strength, not just S5, no need to pray (but can lose as normal). ^^brvodis1Virtue of Discipline (1st)15 itst:race=brvNo +1 outnumber Combat Resolution bonus for enemy, but will flee when defeated and outnumbered by Fear-causing troops.^^brvoemp1Virtue of Empathy (1st)10itst:race=br;type:empathyPMay fight on foot , Peasant Duty range increased to 12 if he's not the General.^^brbsocarBirth-Sword of Carcassone 35stat:St+1;itst:race=brFS+1(included in profile); Enemies must reroll successful armour saves.^^brswotquSword of the Quest 50itst:(race=br&type=quest)[Can be used as hand weapon or great weapon, no armour saves allowed (requires Questing Vow)^^brlaofarLance of Artois 25$itst:race=br&!(type=quest&type=foot)!Lance, Killing Blow on the charge^^brwyrmla Wyrmlance 20$itst:race=br&!(type=quest&type=foot)lLance, one S3 breath attack from the top of the lance per battle, attacks count as flaming after it is used.^^brorcbanOrcbane Shield@15itst:race=br;base:sv-1AGreenskins within 12 fail their animosity tests on D6 of 1 or 2.^^brarofagArmour of Agilulf`25!itst:race=br;base:Ws=10;base:Sv-3&4+Sv, Includes shield, bearer has WS10^^bradlersAntlers of the Great Hunt25itst:(race=br&type=token)=Roll an extra die for pursue roll and discard the lowest roll^^brgauntlGauntlet of the Duel10 itst:race=br4Enemy can't refuse a challenge issued by the bearer.^^brsacramSacrament of the Lady40 itst:race=brThe model with it generates twice as many power dice as normal but may not cast any spells, roll a D6 at the end of the magic phase, on a 1 doesn't work for rest of the battle after that turn.^^brverantThe Verdant Heart40 itst:race=brf+1 to cast when using the lore of life and if in woods, also the wood counts as very dificult terrain^^briconquIcon of Quenelles 25 itst:race=br@One use only. Bearer and unit are granted or regain the Blessing^^brbandefBanner of Defense30 itst:race=brbIf unit has the Blessing, it's Ward Save is improved to 4+ against S5+ missiles and magic missiles^^bsb=inclbrtwibanTwilight Banner25 itst:race=br[One use only, if the unit doesn't charge this turn, they can move as if they were Ethereal.^^bsb=inclbrcontapConquerors Tapestry25 itst:race=brmUnit receives 200 VPs for capturing enemy standards, but gives up 200 VPs if an enemy captures this standard.^^bsb=inclbrsirlocSirennes Locket55itst:(race=br&type=Ld9)vCan only suffer one wound per turn from nonmagical attacks, all others are discarded. (Still affected by Killing Blow)^^brtokdamToken of the Damsel35itst:(race=br&type=token))2+ Ward Save against first wound suffered^^briotqueInsignia of the Quest30itst:(race=br&type=quest)When bearer has only 1 wound remaining, he gains a 3+ ward save (roll once against multi-wound weapons that would kill you, if saved other wounds are discarded; requires Questing Vow).^^brbobordBraid of Bordeleaux25 itst:race=brUse at start of turn, one use only. Bearer gains +1 LD and ignores difficult terrain if it's a water feature until end of turn.^^brmaofdaMantle of Damsel Elena20 itst:race=br!Immune to Poison and Killing Blow^^brvotp1Virtue of the Penitent (1st) 40 itst:race=br|Bearer is Stubborn but may never join any friendly units. May not take magic items, nor ride a Hippogryph or Royal Pegasus. ^^brdraclw Dragons Claw25 itst:race=brJBlessing save is always 5+ regardless of S. Immune to fire-based attacks.^^brdolblaThe Dolorous Blade0itst:type=greenknight!Gives either +D6 Attacks or +2St.^^brguasitGuardian of the Sacred Sites0itst:type=greenknightNot placed on table during deployment. Roll a D6 at start of every Bretonnian movement phase, he will appear on a 3+. Keep rolling until he appears. Must be placed in (very) difficult terrain.^^braurfeyAura of the Fey0itst:type=greenknightIf slain, will re-appear as before, but with a -1 penalty on the dice roll for every time he was slain (if slain once you need a 4+, if slain twice a 5+, etc).^^brvoaud2Virtue of Audacity (2nd)60 itst:race=brORe-roll failed to hit and to wound rolls against enemies with higher Strength. ^^brvoaud3Virtue of Audacity (3rd)90 itst:race=brORe-roll failed to hit and to wound rolls against enemies with higher Strength. ^^brvocon2Virtue of Confidence (2nd)50 itst:race=braMust always issue and accept challenges. Rerolls failed to hit and to wound rolls in challenges. ^^brvocon3Virtue of Confidence (3rd)75 itst:race=braMust always issue and accept challenges. Rerolls failed to hit and to wound rolls in challenges. ^^brvodis2Virtue of Discipline (2nd)30 itst:race=brvNo +1 outnumber Combat Resolution bonus for enemy, but will flee when defeated and outnumbered by Fear-causing troops.^^brvodis3Virtue of Discipline (3rd)45 itst:race=brvNo +1 outnumber Combat Resolution bonus for enemy, but will flee when defeated and outnumbered by Fear-causing troops.^^brvoemp2Virtue of Empathy (2nd)20itst:race=br;type:empathyPMay fight on foot , Peasant Duty range increased to 12 if he's not the General.^^brvoemp3Virtue of Empathy (3rd)30itst:race=br;type:empathyPMay fight on foot , Peasant Duty range increased to 12 if he's not the General.^^brvoher2Virtue of Heroism (2nd)80 itst:race=brKilling Blow against everything with large target rule, not against man size models. Only works if armed with non-magical weapons^^brvokt2Virtue of Knightly Temper (2nd)80itst:race=br;spec:-weapGains and extra Attack for every succesful to-wound roll (before saving throws), but only for his initial Attacks. Can't use magic weapons.^^brvond2Virtue of Noble Disdain (2nd)40 itst:race=brHates enemies with shooting weapons and warmachine crews. Any unit he joined doesn't take panic tests because of taking 25% casualties from shooting/magic. ^^brvond3Virtue of Noble Disdain (3rd)60 itst:race=brHates enemies with shooting weapons and warmachine crews. Any unit he joined doesn't take panic tests because of taking 25% casualties from shooting/magic. ^^brvopur2Virtue of Purity (2nd)40 itst:race=brj5+ ward save from blessing against every strength, not just S5, no need to pray (but can lose as normal). ^^brvopur3Virtue of Purity (3rd)60 itst:race=brj5+ ward save from blessing against every strength, not just S5, no need to pray (but can lose as normal). ^^brvosto2Virtue of Stoicism (2nd)70 itst:race=brBThe Knight and any unit he joined may re-roll failed break tests. ^^brvotid2Virtue of the Ideal (2nd)70Jitst:race=br&!type=general;base:ws+2;base:in+1;base:at+1;dtyp:Ld9;dtyp:Ld8Character gains +2WS, +1I, +1A. Any friendly unit within 6" get -1LD (also goes for those using Peasant Duty). Knight units joined by him can't use his LD and he cannot be a general.^^brvotik2$Virtue of the Impetuous Knight (2nd)70 itst:race=brmCharacter and any mounted unit he is with adds +D6" on their first charge (roll after declaring the charge). ^^brvotj2Virtue of the Joust (2nd)50 itst:race=brPReroll failed to hit rolls when charging and using a lance, even a magical one. ^^brvotj3Virtue of the Joust (3rd)75 itst:race=brPReroll failed to hit rolls when charging and using a lance, even a magical one. ^^brvotp2Virtue of the Penitent (2nd) 80 itst:race=br|Bearer is Stubborn but may never join any friendly units. May not take magic items, nor ride a Hippogryph or Royal Pegasus. ^^brking1The Crown of Brettonia0cGeneral's leadership range is 18" instead of 12". Any unit with LOS to the King is Immune to Panic.^^brking2The Sword of Couronne0 stat:St+1+1S. Foes in B2B take a Ld check at the start of any combat phase, and cannot attack and are hit automatically if it is failed.^^brking3The Lion's Shield0Counts as a shield (incl in profile). Magic Resistance equal to # of dice used to cast a spell that targets him, or MR(1) vs Bound Spells.^^brfay1The Chalice of Potions0Roll a D6 each magic phase to select a Heavens lore spell. This spell is cast automatically at the casting level of the spell. If a 6 is rolled, the Chalice cannot be used for the remainder of the game.^^brfay2Girdle of Gold0 4+ Ward Save^^brfay3Power Familiar (Toad)01Adds one dice to both the Power and Dispel pools.^^brerant2Errantry Banner0d,lglx:race=br&mode=c;itst:race=br&reg=brerantMKnights Errant receive +1S on charge, but suffer -2 Ld for Impetuous tests.^^hhgCbrbowme2brcharchbrbowme2laoptrpbrbowme2longtrpbrbowme2mus5brbowme2st10brchmtyechamstatbrdamselbralorebrdamselbrbardhrbrdamselbrnhorsebrdamselgeneralbrdamselmg1lvlbrdamselmg2lvl35brdamselmgfullbrdamselmgmiscasbrdamselmgshowbrduke2handlrdbrdukebrllancebrdukebrlmontbrdukebrvowsbrdukegeneralbrdukehalrdbrdukeshwlrdbrerantbrbardinbrerantbrcherrabrerantbrknvowlbrerantbrwhorsebreranthatrpbrerantlancetrpbrerantmus7brerantshwtrpbrerantstmg14brgrail2brbardinbrgrail2brgrvowlbrgrail2brwhorsebrgrail2hatrpbrgrail2lancetrpbrgrail2mus10brgrail2shwtrpbrgrail2stmg20brhero22handhrobrhero2brhlancebrhero2brhmontbrhero2brvowhbrhero2generalbrhero2hahrobrhero2shwhrobrmena2brchmenabrmena2haltrpbrmena2latrpbrmena2mus5brmena2shoptrpbrmena2sprreplabrmena2st10brmtdyeobrbowbrmtdyeobrchmtyebrmtdyeobrwhorsebrmtdyeomus7brmtdyeoshowtrp1brmtdyeosprmtrp1brmtdyeobrlabrpropetbralore2brpropetbrbardldbrpropetbrlhorsebrpropetbrpegmntbrpropetgeneralbrpropetmg3lvlbrpropetmg4lvl35brpropetmgfullbrpropetmgmiscasbrpropetmgshowbrques2brbardinbrques2brchquesbrques2brquvowlbrques2brwhorsebrques2hatrpbrques22handtrpbrques2mus9brques2shwtrpbrques2stmg18brrealmbrbardinbrrealmbrchrealbrrealmbrknvowlbrrealmbrwhorsebrrealmhatrpbrrealmlancetrpbrrealmmus8brrealmshwtrpbrrealmstmg16brhero2brallowbrdukebrallowbrhero2mornhrobrdukemornlrdbrbowme2brbraizebrmtdyeobrfstcavbrpegknihatrpbrpegknilancetrpbrpegknibrpegasibrpegknishtrpbrpegknist20brpegknimus10brpegknibrpegchabrtrebucbrcrewbrpesskibrchskirbrpesskilaoptrpbrpesskilongtrpbrpesskimus5brpesskist10brpesskibrbraizebrrelicbrbatpioxbrbatpishoptrpxbrbatpilaoptrpbrhero2brnomounbrdukebrnomounbrtrebucbrcrewldbrpegknibrknvowlbrques2shtrpbrgreenkhalrdbrgreenkbrbardhrbrgreenkbrshastebrhero2btnostn4brhero2brbsbbrmtdyeost14bbrkingbrkingbrkinggeneralbrfaymgalorebrfaygeneralbrfaymgfullbrfaymgmiscasbrfaymgshowbrfaybrfaybrgrgrdnbrbardinbrgrgrdnbrgrvowlbrgrgrdnbrwhorsebrgrgrdnhatrpbrgrgrdnlancetrpbrgrgrdnmus10brgrgrdnshwtrpbrgrgrdnstmg20brfaybrgraguabrerantbrgrknchbrrealmbrignorebrmena2brignorebrbowme2brignorebrpesskibrignorebrerantbrerarstbrtrebucstthrmftbrballibrbalcrwbrballibrbalchmbrballi2fr1UntBh€Sun Feb 06 16:01:46 2005#Christepher McKenney & Dave Gilbert3.2 - Dec 11, 20009Brettonians for Warhammer Annual 2002 and Ravening HordesWFor comments, suggestions, and bugs go to: http://www.wcp-vancouver.com/forum/index.php@brmsg1Too many spells>Too many spells have been selected for a Wizard Lord or Wizardbrmsg5 Paladin BSB3Army Battle Standard Bearer required to be in army.brmsg2Needs a Royal PegasusaYou need a Bretonnian Lord mounted on a Royal Pegasus to take more then 1 unit of Pegasus Knightsbrmsg4Too many magic standards7Only 1 unit of Knights Errant may have a magic standardbrmsg6KotR6You require at least one unit of Knights of the Realm.brmsg7 King Louen4King Louen Leoncoeur must lead the Army of the King.brmmsg3Knights Errant 0You require at least one unit of Knights Errant.brmsg8Ballista Champion.You can only add 1 champion to a Ballista Crew